Tuesday, December 22, 2009

The iPhone goes to war


Is the iPhone going to war?

On Wednesday at the 2009 Intelligence Warfighting Summit in Tucson, Raytheon, the military contractor, announced an iPhone application that tracks friends and foes, shows their positions on live, real time maps and provides secure communications.

Called the One Force Tracker, the Raytheon iPhone software can also be used by first responders like police, firemen, and emergency medical technicians.

The app is completely operative and works on a standard iPhone, said J Smart, chief technology officer for Raytheon's Intelligence and Information Systems. ''We are really delighted to be leveraging Apple's innovation.''

The adaptation of the iPhone to military use is somewhat unusual, as technology more often trickles from the military to the consumer market. But this is a rare case of consumer hardware and software concepts being adapted for military use.

For instance, crowdsourcing, which has volunteers use cellphones to report real-time traffic flow, could be adapted to turn each soldier into a reporting unit, delivering real-time data about position and status.

Communications resemble social sites like Facebook, in which your friends would be represented by a military unit, and could be used to track position of, and communicate with, other units.

Maps with an overlay of points of interest are familiar to every GPS user. The Raytheon app would use the same concept, but points of interest might be known sniper sites or safe fallback positions.

Field information would be transmitted back to a central computer that would crunch the data, update it and push it back out to the soldiers. ''This is hypothetical, but if there is a building with known terrorist activities, it could automatically be pushed to the phone when the soldiers get near that area,'' said Smart.

Live information could also be used to reduce tactical errors and friendly fire incidents. ''If there was another platoon that was supposed to arrive, and they were delayed, or ahead of schedule, you could adapt your plan,'' said Smart. ''If one of the units you are counting on is redirected, you know that in real time.''

Smart also said that Raytheon was developing sensors that could be attached to phones so that they would serve other purposes. He declined to give specifics, however mobile phones have been outfitted as portable ultrasound machines, which would be useful for battlefield medicine.

Although the application that Raytheon has developed will work with an off-the-shelf iPhone, the company concedes that there would have to be alterations for the battlefield.

One iPhone limitation to be addressed is that it only carries out one function at a time unlike competing systems from Palm and Google, which can run several concurrently. If a soldier is to have position automatically reported, the GPS will have to run at the same time as other applications.

Smart said it would be an easy adaptation to make. ''Underneath the iPhone is a Mac OS X operating system which is based on Unix, which gives us Unix multitasking,'' he said.

But that raises another issue. Apple limits multitasking because it empties the batteries quickly. Because the iPhone doesn't have a replaceable battery, a fresh one can't be popped in when power gets low. Mr. Smart said that Raytheon may address that through a ruggedized phone case that would accommodate a larger battery.

Mobile phones are also known to be vulnerable to hacking attacks. Smart said that some safeguards were built in to the software, but especially sensitive transmissions could be passed through a more sophisticated scrambler that it would dock with.

Apple did not respond to a request for comment.

Raytheon is developing other iPhone apps as well. It has also demonstrated an application that would serve to train air traffic controllers. It would not completely replace current training, but would build skills in recalling aircraft and terrain, visual scanning, on-the-fly mathematics, and rule-based decision-making, skills that also are used frequently by gamers. (NYT)



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Monday, October 26, 2009

iPhone, iPod to overthrow Nintendo by 2014?


Analyst sees Apple winning mobile gaming



The iPhone platform could overtake rivals Nintendo and Sony for the lead in growing handheld gaming in as little as five years, a DFC Intelligence report says. The analyst group believes portable hardware from the Japanese companies is likely to still lead in terms of sheer units in the future but believes growth has "peaked" for devices like the DSi or PSP Go where Apple's platform is still climbing quickly. By 2014, the iPhone and iPod touch are expected to be the only major devices still seeing significant growth.

Researchers explain the anticipated swap in positions as a function of the iPhone platform's wider role compared to the Nintendo and Sony devices. The two consoles are bought primarily only for gaming, with media or Internet use at best a secondary feature. Even for the iPod touch, most who buy Apple's devices are buying them seldom do so with gaming as the primary goal. Internet access and media playback are stronger on iPhone OS devices and give them more flexibility.

Long-term, DFC sees games making up 23 percent of all iPhone app downloads and thus that they will have a secondary but important role.



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Sunday, October 25, 2009

Print iPhone, iPod Touch Photos on Canon PIXMA Printers Over Wi-Fi

I don’t print a lot of photos but I know a lot of people who like to do so. Maybe it’s the feeling of holding the photo in the hand that lends a sense of reality to these newfangled digital photos. Those who have a Canon PIXMA MP990, MP640 or MP560 printer can now print directly from the iPhone or iPod touch. This is similar to the HP printing solution for the iPhone, Windows Mobile and Symbian platforms.

The new app from Canon prints over Wi-Fi, in a variety of sizes. You can select multiple photos on the phone and print up to 20 copies for Grandma and the rest of the family. The app is free, so get printing.


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Saturday, October 24, 2009

Use Your iPhone To Start Your Car

iPhone_SmartStart

By Chris Scott Barr

Keys are one of those objects that seems almost archaic when you think about them. We have so many technologies at our disposal, you have to wonder why we rely on these so heavily. If you don’t have a car with a fancy keyless setup, you can now add a Viper StartSmart system that will let you controlyour car from your iPhone.

The new StartSmart System won’t have you driving your car from an iPhone, but you can do a host of other functions:

  • Lock/arm
  • Unlock/disarm
  • Remote car starter
  • Trunk release
  • Panic or car finder

You can do all of the above functions anywhere using your iPhone or iPod Touch, so long as you have either a data connection or WiFi available. The App is free, but you’ll need the Viper StartSmart hardware inyour car. The StartSmart kit will set you back $499, and you’ll need to pony up $29.99 a year for service ( the first year is free).


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Friday, October 23, 2009

Apple acknowledges iPod nano overheating in support doc


Update: Apparently, this support document is not new today, but rather an update of a document issued in August 2008 (Google cache), at which point Apple released the same information in a statement. Somehow, that slipped through my net. Apologies.

Stories of iPod batteries catching on fire are sadly nothing new—we’ve been hearing about them for over a year. But on Friday, Apple published a knowledge base document publicly acknowledging the problem—and that may be a first.

The article, Rare cases of battery overheating, specifically references first-generation iPod nanos that were sold between September 2005 and December 2006, which appears to be in line with the models investigated by the Japanese government in 2008. Apple says the problem is very rare and attributes it to batteries provided by a single supplier.

In these rare cases, the battery may overheat, causing the iPod's case to become distorted and the iPod to stop functioning. If you notice those symptoms or other signs of the battery overheating, such as discoloration, Apple suggests you stop using the iPod immediately and contact AppleCare. In addition, if you are concerned about the battery in your iPod nano, you can also contact AppleCare for a battery replacement.

The iPod nano isn’t the only Apple product that’s been dogged by reports of battery problems, however. Earlier this year, a U.K. man said his daughter’s iPod touch overheated and exploded and an Ohio woman filed suit against Apple, claiming her son’s iPod touch exploded in his pants and caught on fire. Apple has not to date issued any specific warning about iPod touch models.


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Wednesday, September 30, 2009

New iPod nano and iPod touch disassembled


You’ve seen Apple roll out the new iPod nano and new iPod touch. Heck, you’ve heard what we have to say on both the new models. But perhaps you’re wondering what really makes these suckers tick. Fortunately, iFixit is in the business of satisfying your prurient interests in that regard.

You’ve seen Apple roll out the new iPod nano and new iPod touch. Heck, you’ve heard what we have to say on both the new models. But perhaps you’re wondering what really makes these suckers tick. Fortunately, iFixit is in the business of satisfying your prurient interests in that regard.

As is its habit, the company has posted in-depth slideshows of the newest Apple products in all their disassembled glory. You can see the nano’s new video camera, microphone, and speaker, all the while marveling at the incredible tolerances of engineering that make it possible to fit all that tech in such a small package. The camera itself, for example, is just 3mm thick—as iFixit points out, that’s half the size of the unit used in the iPhone 3G, which is likely why they don’t use the same hardware.

Then there’s the third-generation iPod touch. While it doesn’t look very different from its predecessor on the outside, you can’t judge an iPod from its exterior. As we know, there’s a new, faster processor on the inside, and a wireless chip that supports 802.11n (though the software at this point does not). There’s also an FM receiver and transmitter in the Bluetooth chip, though no antenna to use them. Conspiracy theorists can run wild on the fact that there appears to be room for a camera similar to the nano’s, and the internals even look similar to allegedly leaked photos of the new internals from a few months back which actually had cameras in them.

There you have it: the nano and touch—two innocent iPods—dissected for your amusement. Hope this enlightens you.



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Sunday, September 27, 2009

FM Radio Comes to the iPod



Runners and exercise buffs: if you’ve been asking for an iPod with a built-in radio, you’re finally in luck. After eight long years, Apple has finally delivered.

Last week, Apple introduced its latest version of the iPod Nano, a multimedia player that’s smaller than a business card and weighs 1.28 ounces. It’s small enough to slip into some running shorts and skirt pockets.

While the radio is a welcome addition, the new Nano has some other features geared toward the active set. There’s a pedometer and, like previous Nanos, it is also compatible with the Nike Plus system that tracks your distance and other running or walking stats.
run well

Just like on a home or car radio, you can set your favorite stations into the Nano’s memory. After tagging your favorite talk radio or other stations, you can navigate them with the forward and rewind buttons (rather than using the wheel to scroll through the spectrum). The Nano also adopts a feature from TiVo’s playbook: if you need to take a break, hit the center button to pause live radio. You can store up to 15 minutes.

If you’re listening to a song and want to remember the name for later, you can “tag” it (but only if the station supports iTunes tagging). When you connect the iPod to your computer, iTunes will show you a list of the songs you tagged and then gives you the option to purchase the song from iTunes.

At first, I fumbled with the tagging and live pause on the iPod’s dial – inadvertently pausing the radio when I wanted to pull up the tuner to change stations. It takes some getting used to, but it’s worth the effort.

When I tested the pedometer, it seemed mostly in step with my steps. But as many of you know, none of these devices that measure steps or distance or routes are 100 percent accurate. You can set it to be “always on” or set a daily step goal.

The Nano also has a video camera, a stopwatch and a voice-over feature that tells you the name of a song from your playlist. Of course, you can still listen to podcasts and your own music. Unfortunately, it doesn’t have Bluetooth, so if you want to use wireless headphones, you’ll need an adapter.

The Nano is available in two capacities, the 8-gigabyte version costs $149, the 16-gigabyte is $179.



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Saturday, September 5, 2009

Walkman Outsells iPod in Japan



You read right. Sony’s Walkmen are selling more units than Apple’s all-powerful, all conquering iPod. In the week ending August 31st, Sony’s share of portable music player sales hit 43%. The iPod struggled at a terrible 42.1%. Is Sony’s W-series Walkman bringing back Sony’s glory days of the 1980s?

The answer is, predictably, no. It also shows that the financial sector’s obsession with market share is flawed at best. The figures, reported by Bloomberg, give figures for market share in terms of units sold, not in terms of revenue or profits. Here are the prices quoted: Sony’s players all come in at under ¥1000 ($108), whereas Apple’s range from ¥8,800 ($95) to ¥47,800 ($516). Clearly, then, Sony is outdoing Apple at the bottom of the market, but has nothing to rival the top-end (cough netbook cough).

Further, these figures completely exclude the iPhone because it is a “wireless handset” (unlike the iPod Touch, which, wait…). Apple itself has reported dropping sales for the iPod as the iPhone and iPod Touch sell more and more. In fact, sales of vanilla music players fell 13.5% last year in Japan. So the takeaway from this seems to be that Sony has gained victory by challenging a weakened, diminishing enemy and beating it. Well done.

Does this remind you of anything? Barely six weeks ago, Apple was found to sell a huge 91% of computers over $1000.




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Saturday, August 22, 2009

Getting flight data to you by iPhone, iPod devices


If Air Canada has its way, it soon will see fewer travellers lined up at the airport, clutching printouts of their boarding passes, in addition to suitcases and carry-on luggage. Air Canada is using DIY method to shorten airport lineups; BlackBerry platform also being developed.

The country's largest airline yesterday introduced an application for the Apple Inc. iPhone and iPod Touch devices that lets travellers retrieve electronic boarding passes, track flight data and receive notifications about delayed and cancelled flights.

An application designed for BlackBerry devices is also in the works, said Patrice Ouellette, director of customer service platforms.

Ouellette said web check-in is increasingly popular but only a fraction of passengers check in with mobile devices to have an electronic boarding pass emailed to them.

The problem now is those emailed barcodes can get lost in a mountain of other correspondence; the iPhone and iPod application, by contrast, consolidates all of Air Canada's flight data in one place.

Also, the airline is expanding programs that allow passengers to print baggage tags from airport kiosks. Research suggests that could shave 15 to 30 minutes off the time air passengers spend in lineups.

"To be honest, I wasn't sure if it would be picked up or not by the customer," Ouellette said of self-tagging. But the practice is catching on – about 90,000 people tagged their own bags last week – a number he expects will rise once the service expands from Toronto, Montreal and Vancouver to major airports across the country.

Such do-it-yourself approaches promise eventually to reduce relatively high costs for the money-losing airline, but for now, Ouellette said the focus is on increasing customer convenience.


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Saturday, August 15, 2009

How to make video playlists for iTunes, iPod, and iPhone


Make the most out of your ipod or iphone. here are some tips on how to make video playlist for these gadgets for heavenly satisfaction and getting your money's worth.

Most people are pretty familiar with making music playlists in iTunes (if you're not, we can help). Video playlists are a less common sight. iTunes already does a pretty good job grouping your TV shows and video podcasts together in their correct order. But for all you video junkies out there who want to create playlists that scan your vast library of "Family Guy" episodes with "Stewie" in the title, playlists can be a lot of fun.

If the ultimate goal is to get these video playlists onto your iPod or iPhone, there are a few hurdles worth knowing about. For all the ins and outs of making video playlists for iTunes, the iPod, or the iPhone, check out our CNET How to video or check the step-by-step slideshow.

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new iPods to have cameras


There are rumors circulating that new generation ipods have built in cameras. The annual iPod rollout is rumored to be on its way next month, and the breadth of the changes to Apple's multimedia players is becoming apparent. The biggest new revelation is that the iPod touch and nano are about to get themselves on-board cameras, revealed by case manufacturers who apparently didn't get the memo that this stuff is secret.

Nice. In one swoop, iPods suddenly gain a significant additional reason to carry them around all the time. The thing about having a camera or camcorder on a music player that you have with you all the time is that, well, it will turn out to be the most useful camera you own. Why's that? Because a camera sitting at home in a drawer doesn't take any pictures.

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Sunday, August 9, 2009

Four killer iPhone applications for runners


I used to run without music. Then I started bringing along an MP3 player. And finally I caved in to strapping my iPhone to my arm.

Sure, it's a little unwieldy, but it's comforting to have a phone with you just in case you need a sag wagon.

And don't forget the apps. Your iPhone can double not only as an iPod, but also a GPS watch, a route map, and a personal trainer. Here's my list of must-have apps for new and seasoned runners alike.

FlickTunes If your iPhone is coming along solely for iPod duty, check out FlickTunes. This 99-cent app turns the entire screen into a playback control: flick left for the next song, right for the previous one, up to pause, and so on. Sure beats trying to futz with the standard controls while you're running.

Get Running New to running? This 99-cent app guides you from couch to 5K over the course of nine weeks. It's a complete training program, with audio prompts that let you know when to run, when to walk, and so on.

RunKeeper Pro As I discussed last month, I think RunKeeper's a better system than Nike + iPod. The latest update, released yesterday, can automatically start a selected playlist when you start your run--very handy. It also adds real-time route tracking and support for geo-tagged status updates/photos. Worth every penny of the $9.99 price tag. (But the free version's still awesome, too.)

WalkJogRun Routes Looking for a good route to run while on vacation? Or a new one near home? This $2.99 app taps a library of over 400,000 user-created routes. A newly added city-search feature lets you plan ahead, and you can create your own routes on the WalkJogRun site.

OK, race fans: your turn. What apps do you take on the run? And what's your preferred method of carrying your iPhone? Armband case? If so, which one? Hit the comments to talk apps, gear, and, if you want, running in general!


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Sunday, August 2, 2009

iPods may help Asperger's kids navigate life

With the advent of new technology nowadays, mankind has made life much easier. Technology that can help solve problems or reduce the obstacles in ahcieving it. Talking about technology, one item w/c basically is used for as a form of entertainment might be of big help with people who has Asperger's Syndrome.

Read for the full story, here.

Saturday, August 1, 2009

Apple may be readying iPhone nano


A U.S. multi-national corporation and a consistent Fortune top 500 company lister, may be preparing another sold out product of an iPhone nano.

Apple Inc. could have an iPhone nano up its sleeve, according to a patent uncovered by the MacNN blog.

The patent describes a device that is 3.6 inches tall, 2.5 inches wide, and one-quarter inch thick, or about the size of an iPod Nano.

But it also has a screen on the front and a “force-sensitive touch-surface” on the back that works like a cursor on the front screen when a user moves his finger around on it.

MacNN said the patent was originally owned by John G. Elias, the founder of FingerWorks, but that it was transferred to Apple when he sold his company's assets to the Cupertino company. Elias now works for Apple (Nasdaq: AAPL).

Drawings and more description of the device can be found at the MacNN blog.

Saturday, July 4, 2009

From Walkman to IPod


0TTAWA — On June 30, 1979, one-hit wonder Anita Ward's music career climaxed atop Billboard's charts when her disco hit, Ring My Bell, reached No. 1.

The next day, Sony forever changed how Ring My Bell and other songs could be listened to when it introduced the Sony Walkman, a 14-ounce, portable stereo cassette player that allowed people to take and listen to their music collections wherever they wanted — on the bus and subway, at the beach, while jogging, bicycling, skiing, on airplanes or simply while out for a stroll.

Reportedly designed a year earlier so that Sony's honorary chairman, Masaru Ibuka, could listen to his favourite music on long airline flights, the Walkman struck an immediate chord with consumers. While other popular tape recorders at the time sold in the ballpark of 15,000 units, Sony manufactured 30,000 Walkmans for its launch. (Fearful the product would lose money, executives had secretly halved the 60,000 run that chairman Akio Morito had ordered.) The first 30,000 sold out in a month, and since its introduction 30 years ago, the Walkman and its offspring — as it moved from cassette tape to compact disc to minidisc to flash/hard disc drive — have combined to sell 385 million players. (The bulk of those — some 220 million — were cassette players.)

Along the way, first with the Walkman and then more recent players such as Apple's iPods, fundamental changes occurred not simply to where we can listen to our music and how much of it we're able to carry with us, but to how we listen to it, as lightweight headphones and tiny ear buds afford the luxury of discreetly (and, in many cases, not-so-discreetly) tuning out the rest of the world, leaving seatmates on planes only that familiar and trebly, percussive "thsst, thsst, thsst" that spills from our earphones, offering just the slightest hint that yes, we still like our disco.

This year, Sony re-entered the market it largely abandoned years ago to Apple, as it launched its X-Series Walkman, a Wi-Fi-capable, web-surfable, touch-screen MP3 and video player that it hopes will compete with the iPod Touch.

"In the 20th century, this company created great champion products," Sony chief executive Howard Stringer said recently. "In the 21st century, other companies took our hardware like the Walkman and added network capability and turned it into the iPod.

"We are not going to be beaten again in the network age."

"The Walkman was the real revolution," says Robert Thompson, professor of popular culture at Syracuse University in New York. "We'd had portable radios before — boom boxes and tiny little portable radios you could hang on your wrist — but the Sony Walkman really allowed you to take music totally portable, outside of the car, and have your hands completely free. And that was a big deal. It really did revolutionize the ease and high-quality sound of portable sound."

Thompson argues that the Walkman set off numerous changes in our lives, from the nature of family vacations — gone was much of the social interaction in the car, but so, too, were many of the back seat fights — to the instrumental role it played in sustaining a burgeoning jogging movement.

"Two things have to happen when you start jogging or running," he says. "You have to make the decision to do it, and second, you have to keep doing it. The Walkman really helped that to happen."

Paul Theberge, Canada Research Chair in Technological Mediations of Culture at Carleton University, notes, however, that music had been portable since Thomas Edison demonstrated the first phonograph in November 1877, and that as far back as the 1920s and '30s, the leisure classes could be seen listening to their portable, wind-up 78-rpm record players at the beach.

"You could take them anywhere with you and play music," he says.

Theberge suggests that Sony's Walkmans were able to commodify, or "lifestyle," the tape player's mobility. No longer was it all about speaker systems and technically knowledgeable consumers.

"They made it about a design and notions of mobility. In some ways, the iPod has just kind of taken over that — it's all about ease of use and colours and matching your sense of yourself with your consumer accoutrements. Sony started that, at least in the audio world . . . and people like Apple have been able to capitalize on that since."

Theberge says the advent of cassette tapes was as significant a development as the player that most popularly played them, pointing to the fact that when compact discs were introduced to the mainstream in the mid-1980s, cassettes outsold CDs and albums, combined, for another decade.

"Like VHS tapes, people could make their own compilations as well as buy commercial tapes," says Theberge. "People used them to manage their lives — so they'll make tapes for exercising or jogging or partying. There were different kinds of tapes for different purposes. A kind of managing your emotional life through music."

The greatest legacy of the Walkman and its progeny, however, may not be how they allow users to tune in, but how they let them tune out.

With your phonograph at the beach or boom box at the playground, everyone gathered around (or distanced themselves, depending on one's love of Scott Joplin or Grandmaster Flash). The single earpiece of the transistor radio kept semi-witting listeners at least out of the paths of oncoming trains. The Walkman's headphones and subsequent iPod ear buds, meanwhile, sent clear signals to those nearby to keep away.

"When someone had that Walkman headset on," says Thompson, "it really was a sign that they were not available for interaction."

For all that apparent social distance, however, Theberge compares it to some fond experiences he remembers prior to the Walkman's arrival.

"Some of my most interesting experiences that I remember, about hearing certain pieces of music," he says, "is driving down a road at night in the rain, and having music on the radio or on cassette, and just being in that bubble — completely isolated and the darkness and the rain kind of emphasizing that sense of being in a bubble — somehow moving through space in this enclosed sphere."

That, Theberge says, is what Sony built on. "Lose the car and just keep the audio as a sonic bubble."

This was the biggest change between pre- and post-Walkman eras, says Thompson: how music became something many people consumed in private.

Three decades ago, walking down Fraternity Row at university was to listen to a cacophony of sound, with turntables and boom boxes blasting the latest music.

"You'd get a new album and you'd bring it back to your room and you'd play it loud and everyone would listen," he recalls.

"Now, I swear, I walk down Fraternity Rows on a sunny afternoon, and you can hear the crickets chirping and the birds tweeting and that kind of thing. So many people, and especially younger people who have grown up with iPods, are really listening to music now as an individual, isolated event. They're listening on their way to class, they're listening in class if they can get away with it, on public transportation, while they're waiting for the doctor — whatever. And there's really a sense that that has become so much a way to consume music that a lot of people are doing it when they get home as well. Every kid has an iPod, but very few of them have those docking devices that will put it on home stereo systems."

But have Walkmans and iPods, as some critics claim, gone as far as to tear the very fabric of social intercourse?

In an essay published last month in the Daily Mail, English writer and biographer A.N. Wilson excoriated the Walkman on its pearl anniversary, heaping blame on it for what he perceived to be the death of public interaction in Britain. "Is it possible," he asked, "that by inventing what seemed like a marvellous new gadget which would enhance all our lives, Sony actually created one of the biggest blights of urban life?

"With one of these infernal things plugged in to your head you are literally deaf to the needs of others," he continued (apparently unaware that the use of the word "infernal" immediately confers curmudgeonliness), adding that while music remained the most significant mechanism to bind Brits, "the phenomenon of plugging in ear buds removes the social element from musical enjoyment."

Thompson calls Wilson's argument "crazy" and "hyperbole," noting that while the Walkman certainly changed social interaction, it didn't destroy it.

"It allowed you to put a cone of unsociability around you," he says, "because it was a sign. Even now you can tell; when somebody gets into the elevator and they've got iPod buds in their ears, you know that they are not available for even a 'good morning.'

"But there are times," he adds, "on an airplane, on a bus — where that's something you want to do, and that's not necessarily a bad thing. I don't think all of us have the obligation to be constantly sociable to everybody around us all the time."

And while Walkman headphones and iPod ear buds may allow users fewer opportunities for serendipitous social interactions, how often would we really strike up a conversation with the kid beside us on the bus?

"(The Walkman) is a cone," Thompson adds, "it's a wall, but that's not necessarily the end of sociability. It just gives you a bit more control over it."

Theberge, meanwhile, notes that by concentrating solely on the insularity of ear buds, critics overlook the very social world that supports it.

"It's all about playlists and downloading and sharing," he says. "If we just concentrate on what people are doing when they walk around or if you walk down the corridor of a university residence and everybody seems to be listening to their iPods in private, you kind of miss that that privacy is based on a convivial exchange that's going on on the Internet, that it's part of a social world as well."

Taking a Walkman Down Memory Lane

1979: On July 1, Sony releases the Walkman. Anticipating sales of about 5,000 units per month, its initial run of 30,000 sells out in the first month.

1981: Sony, Philips and Polygram jointly introduce the audio compact disc. The word "Walkman" is added to the French dictionary Petit Larousse.

1983: Pre-recorded cassettes outsell vinyl albums for the first time.

1984: Cumulative shipments of Walkmans reach 10 million. Sony introduces the D-50, the first portable CD player.

1986: Cumulative shipments of Walkmans reach 20 million. Sony introduces the WM-109, the first Walkman equipped with a remote control. The word "Walkman" appears in the Oxford dictionary.

1987: The Smithsonian Institution adds the first Sony Walkman to its permanent collection.

1988: Sony introduces the WM-505, the first Walkman with wireless headphones.

1989: Cumulative shipments of Walkmans reach 50 million.

1990: The first Walkman to use DAT, digital audio tape, is introduced.

1992: Sony introduces the MiniDisc player.

1993: Cumulative shipments of Walkmans reach 100 million.

1996: Cumulative shipments of Walkmans reach 150 million.

1998: Diamond Multimedia, manufacturers of PC graphics and audio boards, introduces the first portable digital audio player, the Rio PMP300, which owners can use to rip and store songs in MP3 format.

2000: Sony comes out with the NW-MS7, the Memory Stick Walkman, which plays compressed digital music downloaded from a PC.

2001: Apple introduces the iPod, with a 5GB hard drive capable of storing 1,000 CD-quality songs.

2002: Apple introduces its second-generation iPod, with a touch-sensitive screen and 20GB capacity.

2003: Apple opens the iTunes Music Store, with more than 200,000 songs available for 99 cents each.

2004: Apple introduces the iPod mini with 4GB hard drive and click wheel. The iPod Classic is available with a 60GB hard drive, colour screen and photo viewing.

2005: Sony Ericsson launches the W800, its first Walkman phone. Apple introduces fifth-generation iPod with 80GB hard drive. Apple introduces iPod Nano with 1, 2 and 4GB hard drives, and iPod Shuffle, which uses flash memory and has no screen.

2007: Sixth-generation iPod "Classic" introduced with up to 160GB hard drive. Apple also introduces the iPod Touch, the first iPod with Wi-Fi and a multi-touch interface, and the iPhone.

2009: Sony introduces its X-Series Walkman, a Wi-Fi-capable, web-surfable, touch-screen MP3 and video player.
© Copyright (c) Canwest News Service

Saturday, June 13, 2009

Ipodmax gadget

When the new 4G iPod Nano was revealed, it didn’t made a positive impression on me. It wasn’t anything new at all. Still, I had to give it the benefit of the doubt and take it on a road test (I even got the “4GB collector’s edition” *heh*).

Apple reverted back to the old form factor and Steve Jobs claims it’s now even thinner. Technically, it is — at 6.2mm as opposed to the 3rd gen which is 6.5mm. The curved edges makes it seem much thinner though. It’s now made of anodized aluminum and plastic unlike the previous version which was steel and aluminum — that means it’s lighter (~37 grams vs. 49 grams.)

ipod nano 4g

When the new 4G iPod Nano was revealed, it didn’t made a positive impression on me. It wasn’t anything new at all. Still, I had to give it the benefit of the doubt and take it on a road test (I even got the “4GB collector’s edition” *heh*).

Apple reverted back to the old form factor and Steve Jobs claims it’s now even thinner. Technically, it is — at 6.2mm as opposed to the 3rd gen which is 6.5mm. The curved edges makes it seem much thinner though. It’s now made of anodized aluminum and plastic unlike the previous version which was steel and aluminum — that means it’s lighter (~37 grams vs. 49 grams.)

ipod nano 4g

Apple claims some improvements which I’ll tackle below:

    * Built-in Accelerometer. Just like the iPhone 3G, the 4G iPod Nano has an accelerometer that allows for cool new games that will use some “titling & shaking”.
    * Shake to Shuffle. With the built-in accelerometer, you can shake the iPod Nano to switch to the next music in your playlist. You need to shake it sideways (left & right) at least 3 times for it to work. It’s a nice cool feature.
    * Revised Interface. Because the new form factor is vertically oriented, Apple had to change the UI a bit. Image previews are now displayed at the bottom of the screen instead of the right side when scrolling across the menu. Not so much of an improvement really.
    * Voice Recorder. When plugged with a microphone, the 4G iPod Nano can record audio/voice. Works just fine with the iPhone heaphones that has a built-in mic. With the older iPods, you had to buy a separate plug-in device from 3rd party providers like Belkin.

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But there were some things that one needs to know before upgrading to the new iPod Nano or buying a new one for the first time.

    * Battery Life. Apple always make their new iPods with better battery life so I was expecting the song playback will be better than 24 hours. It wasn’t. In fact battery life was degraded with video playback — from 5 hours down to 4 hours on the new iPod Nano. I guess Apple thinks not many people watch videos on their Nano so it won’t disappoint customers. Either that, or the reduced weight shed off some battery capacity too.
    * Video Quality. The 4G iPod Nano has a screen display of 2″ in diagonal with a resolution of 320×140 pixels (at 204 pixels per inch) which is completely the same as the 3rd generation. However, since the new screen is curved, it has also affected the video quality. The uneven density of the glass somewhat reduced the contrast of the display. Comparing video playback between the 3G and the 4G turns out the former is slightly better. The 3rd generation iPod Nano has a more crisp quality and better contrast than the 4th gen Nano.
    * Firewire. Apple completely dropped Firewire (IEEE 1394) support for the iPod Nano. The older versions can at least use it for charging. Steve Jobs says everybody is on USB today so it doesn’t make any sense to still support their own standard.

ipod nano 4g ipod nano 4g ipod nano 4g

Over-all, I would say the 4th gen iPod Nano is not worth an upgrade. There aren’t enough compelling features for this new Nano. I was expecting some WiFi capability and FM radio support just like the older but competing Microsoft Zune. As for audio quality (asked in the comments below), there’s nothing new or impressive with this one. It lack the umph esp. in the bass — it’s practically the same as the 2nd and 3rd generation iPod Nano. Obviously, Apple did not improve on the audio chips since then.

For first time owners, the bigger capacity 16GB of the Nano might be of interest though. The new colors (9 in all) might also attract people looking for their favorite shade of pastel. Good thing is, the new generation of Nano will ultimately push the prices of the older Nanos down so it could be a good time to buy one.Apple claims some improvements which I’ll tackle below:

    * Built-in Accelerometer. Just like the iPhone 3G, the 4G iPod Nano has an accelerometer that allows for cool new games that will use some “titling & shaking”.
    * Shake to Shuffle. With the built-in accelerometer, you can shake the iPod Nano to switch to the next music in your playlist. You need to shake it sideways (left & right) at least 3 times for it to work. It’s a nice cool feature.
    * Revised Interface. Because the new form factor is vertically oriented, Apple had to change the UI a bit. Image previews are now displayed at the bottom of the screen instead of the right side when scrolling across the menu. Not so much of an improvement really.
    * Voice Recorder. When plugged with a microphone, the 4G iPod Nano can record audio/voice. Works just fine with the iPhone heaphones that has a built-in mic. With the older iPods, you had to buy a separate plug-in device from 3rd party providers like Belkin.

ipod nano 4g ipod nano 4g ipod nano 4g

But there were some things that one needs to know before upgrading to the new iPod Nano or buying a new one for the first time.

    * Battery Life. Apple always make their new iPods with better battery life so I was expecting the song playback will be better than 24 hours. It wasn’t. In fact battery life was degraded with video playback — from 5 hours down to 4 hours on the new iPod Nano. I guess Apple thinks not many people watch videos on their Nano so it won’t disappoint customers. Either that, or the reduced weight shed off some battery capacity too.
    * Video Quality. The 4G iPod Nano has a screen display of 2″ in diagonal with a resolution of 320×140 pixels (at 204 pixels per inch) which is completely the same as the 3rd generation. However, since the new screen is curved, it has also affected the video quality. The uneven density of the glass somewhat reduced the contrast of the display. Comparing video playback between the 3G and the 4G turns out the former is slightly better. The 3rd generation iPod Nano has a more crisp quality and better contrast than the 4th gen Nano.
    * Firewire. Apple completely dropped Firewire (IEEE 1394) support for the iPod Nano. The older versions can at least use it for charging. Steve Jobs says everybody is on USB today so it doesn’t make any sense to still support their own standard.

ipod nano 4g ipod nano 4g ipod nano 4g

Over-all, I would say the 4th gen iPod Nano is not worth an upgrade. There aren’t enough compelling features for this new Nano. I was expecting some WiFi capability and FM radio support just like the older but competing Microsoft Zune. As for audio quality (asked in the comments below), there’s nothing new or impressive with this one. It lack the umph esp. in the bass — it’s practically the same as the 2nd and 3rd generation iPod Nano. Obviously, Apple did not improve on the audio chips since then.

For first time owners, the bigger capacity 16GB of the Nano might be of interest though. The new colors (9 in all) might also attract people looking for their favorite shade of pastel. Good thing is, the new generation of Nano will ultimately push the prices of the older Nanos down so it could be a good time to buy one.


Comments:

Although the design has been modified, features are still the same. Basic functions from it's predecessors had been retained. It's only interesting part is that because of this new It product in town, prices of this units should go down.

 http://reviews.cnet.com/mp3-players/apple-ipod-nano-fourth/4505-6490_7-33246772.html

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